May 2021 Releases
WARMACHINE & HORDES
Rocketman Stinger – Crucible Guard Solo (metal)
PIP 37028 MSRP: $14.99
The rocketmen of the Crucible Guard suffer no shortage of daredevils and adrenaline junkies, individuals who don’t simply endure their training but grow to love every moment of it. Some rise through the ranks to become captains while others strike off on their own as high-flying aces.
And then there are the stingers.
Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
Each stinger is equipped with a pair of needlelike alchemical injectors, which protrude over their gloves, as well as a backpack canister full of assorted alchemical concoctions. Gleefully, they fly directly at their foes, dropping from the air just long enough to give the enemy some “medicine” before zipping away to the next target they can find.
TRADE POINTS: Rocketman Stingers are incredibly fast combat solos that are armed with a pair of short-range Alchemical Injector melee weapons. Each time they attack a foe, they can automatically do a single point of damage to them, thanks to their Incise rule, and when they damage an enemy, they have a variety of chemicals they can choose to have affect their foe. These do such things as blinding their enemy or, if the damage caused by the needle would destroy them, having them blow up and hurt other nearby enemies.
Thanks to its Parry and Reposition abilities, the Rocketman Stinger is very hard to pin down and is able to dance around the battlefield, stinging enemy models like some sort of deranged bumblebee. The Stinger pairs very well with warcasters that can protect it as it flies into position, such as Aurum Legate Lukas di Morray (PIP 37012).
Containment Operatives – Crucible Guard Combat Alchemist Unit (x3) (metal)
PIP 37029 MSRP: $24.99
The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.
Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.
TRADE POINTS: Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.
The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as Marshal General Baldwin Gearhart (PIP 37015).